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The only place where success comes before work is in the dictionary.
- Vidal Sassoon

  Squatters Are from Mars, Campers Are from Venus
I often have epiphanies after I have gone for extended periods without sleep. For instance, I once realized that one should not eat beef that hasn't been refrigerated properly after a night spent in meditation at the Porcelain alter. I have also discovered the importance of relevant navigation aides (i.e. a map of the correct state) after driving through the beautiful midwest for an entire night. Well, last night I played Myth straight through the night, and I realized something that may not be profound, but it is a useful tool for understanding bungie.net and having more fun while there. That truth, stated simply, is this. There are two distinct bungie.nets that exist simultaneously, and the key to enjoying yourself is to understand that this is the case, and to make decisions with this in mind. Allow me to elaborate. (Note: I am going to try very hard not to make any value judgments on which world is better, though I clearly have a bias because I fit squarely in one of them. It may, at times, sound like I am criticizing certain practices, but I am actually just trying to understand them.)

The first world is that of the Squatters, Mars. Martians play team games almost exclusively, and they usually have one or two maps that they specialize in. They mostly play BC or Last Man, because those two games are the style of games that they like to play. Most Martian games follow a pattern in which a group of people that have played together on the same map and game for some time will host another group that have also played together extensively. These two groups are often, but not always, orders. The hosting group will have picked a map that they know well, and will also have a set game that they play regularly. Occasionally, both groups will have practiced on the same map, and the game can commence immediately, but if they have not, the visiting order will try to get the hosts to change the game. This rarely works for the first game, but if a rematch is played, often the game will switch to the visitor's preference.

Typical squatter games are BC on Trow or Desert, or Last Man on some smaller map, with only two teams. Basically, the goals of the game are used to pick the place in the center where the two teams will come and fight. I must admit, I have always been baffled why anyone would play a game like Last Man on Mudpit with only two teams, a map and game which is clearly designed for a FFA, but these games emphasize battlefield tactics, almost to the point where more general strategies are ignored. For instance, I once asked my captain during a game of BC Trow if he ever flanked by sending units around to the opponents sides. This person is a very good player, and a very cool guy, but he said that he had tried it once and hadn't liked it. I, of course, could not fathom this reply, but that is because it was from such a completely different perspective. Anyway, these games allow the squatter to concentrate on his bread and butter, battlefield tactics, and _that_ is what the squatter enjoys about Myth.

This type of player was very prominent on 1.0, where they had a completely different set of values, unspoken rules and codes of honor then were developed in 1.1, and that it is the key to understanding them. You see, to a squatter, squatting is not bad, it isn't a way of cheating newbies out of points, it is acceptable because everyone agrees to it ahead of time. It allows them to focus almost exclusively on tactical elements, and allows them to get quite good at that specific thing. I have watched some very intense battles on the center bridge in BC Trow (which I have been playing a lot of lately, for research purposes.) Sometimes I am amazed at the level of complexity and counter moves that have been developed between dwarves, trow and fetch. To some players, the center bridge on Trow _is_ Myth, and they are very, very good at it. So good, in fact, that they have unbelievable damage ratios, or an insane amount of wins, without cheating, without dropping, without even picking on newbies.

So, what does this mean? First, it means that I owe some people some apologies. You see, I am the polar opposite of the squatters, and I have been very vocal in criticizing them. When I see people that only play one game, and have ridiculously high win ratios, I get angry at them. I think that it is unfair for them to get points for playing rabble on a map that they specialize on, and it would be, if that is what they intended to do. The fact of the matter is, though, that they aren't doing it to exploit the scoring system, that is just how they play Myth. I have been playing a lot of games with them lately, and I am happy to say that many of them (some of them currently or recently celestials) are very cool guys and we have fun. Once in a while, however, they will say something so completely...different, that I am again reminded how fundamental the difference is.

I will now turn to the other bungie.net, that of the campers. Venetians typically play everything except for BC on Trow or Desert or games with two teams on small maps. Instead of concentrating on battlefield tactics, they prefer the grand strategies required to win FFA Terries. They see someone that focuses on one map, and they call them squatters because that way of playing is so foreign to them. On the other hand, a squatter sees someone hanging back from the fray in a FFA Last Man game, and sees a camper. Since squatters want to prove their tactical prowess, someone that concentrates on avoiding battle and winning by strategy seems cowardly. The squatters, however, are wrong. Just as the squatters have agreed to allow a focused tactical contest determine who wins, campers have agreed that the outcome should be determined by strategy, so avoiding battle is an acceptable, even admirable action. Again, the incredible difference in perspectives leads to intolerance and to the name-calling and nearly incoherent debate that we see on b.net and in the forums.

Whereas most of the chat in a squatter game takes place before the game, when the two teams are trying to decide on a game to play, most of the chat in a camper game takes place after the game, and it usually ranges from cool wight explosions to what is on TV to politics to more...bizarre topics. This brings us to another important difference between campers and squatters, campers are they for the social aspects, the chatting, the strategy of intimidation and mindgames, but the squatters are there for the playing aspects, the troop control, the mechanics, and sharpening their skills. If you see someone in a chatroom yelling at people to "Stop talking and start playing" or jumping into a game and saying "GoGoGoGo" you are seeing a squatter being frustrated by the campers' differences in motivation. When you see a person complaining that the host started the game before he even said hello, or shouting at a person for only playing BC Trow, you are witnessing a camper misunderstanding of a squatter's priorities. It is perfectly reasonable to start a game without saying hello if you have a squatters attitude, and it is perfectly reasonable to log on to bungie.net for a few hours and not play a single game if you have a camper's attitude.

Campers tend to play a variety of different games because they are interested in maximizing the strategic potential, whereas squatters focus on one or two games so they can specialize in tactical coordination. Campers tend to like FFA's because the strategic elements are complicated by more players, whereas squatters play games with two sides so that the fighting is not disturbed by contingent factors, such as getting attacked by two people at once. Campers tend to base their orders on mutual trust and social computability, whereas squatters tend to join with people who's skill they respect or who play similarly. Campers like to joke around and make fun of each other, whereas squatters are more serious and can take insults very personally. The two groups are incredibly different, but understanding these differences can help minimize friction between the two.

There are a few factors that make relations between these two groups more tense and strained then they would otherwise be. First of all, the most prominent cheaters and droppers are squatters. The ways that squatters play lends itself to the methods of lamers, and muggings and droppings _must_ take place in squatter-type games to be effective. It is almost impossible to mug someone in a FFA, and it is easier to insure a win against a group of newbies if you are playing with a partner or two. However, do not make the mistake of thinking that all squatters are cheaters. I did, and now I must apologize to people like scarface, drakmad and much of abc. They play such a different game, it is easy to mistake them for cheaters or lamers, but once I realized why they were doing what they were doing, it made things clearer. Another problem is that the real creeps on bungie.net are mostly squatters. People like that have made many campers despise all squatters in general, but I have learned that many squatters aren't evil, they're just really different.

Many problems are also caused by the campers. Campers tend to be social, they tend to talk a lot. Sometimes they talk too much...sometimes to the point of being blithering idiots. (Note that while I don't exclude myself from this category, I rarely reach the heights that some campers reach...heh) When I see someone screaming insults at a celestial just because he doesn't want to play a FFA, or filling a forum with irrational and argumentative anti-BC posts, it makes me cringe. Campers also tend to be fanatical about their views. The tend to like things that are not mainstream, and they are so used to having to defend themselves, sometimes they over-react. They'll shout the virtues of OS 8 until, they'll mock resource management games like TA, and they'll talk about how much better FR is than BC for hours on end, even if nobody is disagreeing with them. While independence and assertiveness is good, unprovoked retaliation is not.

There are a few different solutions to this dichotomy. We can just agree to be different and try to be civil. Once you understand what the differences are, this becomes much easier. Just stick to games that suit your style, don't get irritated because people have a different focus and concentrate on what you like. Don't try to convert people, or bully them into accepting your views. Be careful not to accidentally force people into roles they don't accept and dismiss misunderstandings as...well, misunderstandings. We could also try to integrate the two types of players. You can do this by occasionally playing FFAês if you're a squatter, or by trying out BC Trow every not and then if you are a camper. We could also actively try to understand each other. If you are a squatter, play a series of FFA's and try to appreciate the complex strategies involved. Pay attention to the conversation and try to contribute to it. Let down your guard and interact with people. You'll be surprised at the amount of complexity involved in running three battles at once in the final seconds of a 5 team terries game, just try not to get frustrated when the post-game chat lasts longer than the game. If you are a camper, join a squatter game and play under a captain that _really_ knows what he is doing. Enjoy learning the exact nuances of dwarf/fetch/trow feints, attacks and retreats in a BC Trow game. You'd be surprised what a squatter can teach you about winning infantry battles with wide margins, just try not to get frustrated when the game restarts and they want to play the exact same thing again...

-Case


 
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